Today Tim and I had a meeting, we planned more detail on the Live-Ops and discussed our opinions on the characters' abilities. I'll write about the characters now and will have another post on the Live-Ops.
As It will be meaningless if we have 6 characters but they are the same essentially. As a result, I suggested we should make the weapon cooldown time, and weapon damage different among the players, also each fruit should have its own unique skills. After having these, the player's choice of fruits can be meaningful.
The Characters' Details
After our meeting, we finally decide:
Mr Avocado
Profession: Repairman
Weapon: Glue gun
Attacking Method: Shooting glue
Attack cooldown: 2 seconds
Juice drop per attack: 10ml
Special Ability: Build a fixed platform(1x1 unit), 3 will exist at the same time. More than 3 will destroy the first one.
Note: Due to his profession as a repairman, it would be more convincing that he can build platforms. We also need to make sure that he is not too powerful, so we set the limits.
Miss Banana
Profession: Dancing Queen
Weapon: MP3 player
Attacking Method: Play notes
Attack cooldown: 1 second
Juice drop per attack: 5ml
Special Ability: Create an AI-controlled camouflage body that draws fire from other players, cooldown time 3 minutes.
Note: She is a dancing queen, so she can call one of her dancing sisters to the scene and confuse others. Again we need to limit her skills, so we set the ability's cooldown to 3 minutes.
Mrs Blueberry
Profession: Bartender
Weapon: Wine bottle
Attacking Method: Throw wine bottles
Attack cooldown: 3 seconds
Juice drop per attack: 15 ml
Special Ability: Throw a bottle to another player that makes his screen unclear for 5 seconds, cooldown time 2 minutes.
Note: As a bartender, she is able to use alcohol to fight against other players, with the special liquid made by her, she can make other players drunk, the cooldown is set to 2 minutes due to the unclear time for other players is 5 seconds.
Mr Coconut
Profession: Boxer
Weapon: Boxing gloves
Attacking Method: Throw boxing gloves
Attack cooldown: 0.5 seconds
Juice drop per attack: 2 ml
Special Ability: Destroy a platform (any platforms in the world, including Avocado's), 3 minutes cooldown.
Note: With the help of the boxing gloves and his muscles, he is able to destroy a platform in the world.
Mr Pineapple
Profession: Barber
Weapon: Hair dryer
Attacking Method: Blow wind
Attack cooldown: 1.5 seconds
Juice drop per attack: 7 ml
Special Ability: Generate a wind to push an enemy who is nearby 3 units away, 1-minute cooldown time.
Note: Wind is produced by the hair dryer, so it is also reasonable for him to blow the enemy some distance away.
Miss Watermelon
Profession: Ninja
Weapon: Seed gun
Attacking Method: Watermelon seeds
Attack cooldown: 2.5 seconds
Juice drop per attack: 12 ml
Special Ability: Invisible for 7 sec, 1-minute cooldown, if being shot or shooting, invisibility will end.
Note: Invisibility is one of Ninja's abilities, so it is fair for her to have it. As this is a strong skill, so the time of invisible and other limits are set.
Characters' Outfits
Previously, we were planning to have clothes for the characters. Today when writing GDD, I suddenly realised if we have the clothes, then it is possible that the players will be really tough to recognise with the clothes on. Therefore, I decided to change the clothes to small decorations. Here are some decorations that I found:
References:
Comments