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Tianshan Su
May 7, 20232 min read
Blog Entry 41 - [FRUIT, BOOM!] Level Design -The Fridge Level (2)
I continued with my fridge-level design. I used the rough drawing that I did last time and add more details to that. The Improvements...
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Tianshan Su
May 7, 20232 min read
Blog Entry 40 - [FRUIT, BOOM!] The Economic System
As we will not have experience values for the players (because these experiences will not bring any advantages to the players, we decided...
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Tianshan Su
May 5, 20232 min read
Blog Entry 39 - [FRUIT, BOOM!] Character Abilities and Outfits
Today Tim and I had a meeting, we planned more detail on the Live-Ops and discussed our opinions on the characters' abilities. I'll write...
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Tianshan Su
May 5, 20231 min read
Blog Entry 38 - [FRUIT, BOOM!] Level Design -The Juice Truck (prototype) Level (2)
We continued to design this prototype these days. We already had the sketches and a basic blocking from last time, so now our main work...
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Tianshan Su
May 3, 20232 min read
Blog Entry 37 - [FRUIT, BOOM!] Level Design -The Fridge Level (1)
These days I designed my last level, the fridge level. The main feature of this level is there will be multiple layers, and players need...
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Tianshan Su
May 3, 20233 min read
Blog Entry 36 - [FRUIT, BOOM!] The Co-op Mode Design
Although this mode will not be prototyped, this is also one of our modes that will be released with the game. As I came up with the idea...
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Tianshan Su
May 1, 20232 min read
Blog Entry 35 - [FRUIT, BOOM!] Level Design -The Market Level (2)
This week, I also continued designing my market level, I refined the platforms, added props and added NPC (people with carts, small...
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Tianshan Su
Apr 30, 20232 min read
Blog Entry 34 - [FRUIT, BOOM!] Level Design - The Water Level (3)
This week, I went back to my water level and added the platforms and small collectable props. First of all, I thought this level already...
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Tianshan Su
Apr 29, 20232 min read
Blog Entry 33 - [FRUIT, BOOM!] Level Design -The Juice Truck (prototype) Level (1)
Last week, Tim and I started designing the classic level for our prototype video. The classic level before was planned to be a mix of...
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Tianshan Su
Apr 18, 20233 min read
Blog Entry 32 - [FRUIT, BOOM!] Level Design -The Market Level (1)
After finishing the water level initial design stage, I started designing the market level. As this market level is one of the levels...
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Tianshan Su
Apr 11, 20234 min read
Blog Entry 31 - [FRUIT, BOOM!] Game Characters (3 versions)
As I'm in charge of designing, modelling and animating the characters, I started at quite early stage. Now, there are 3 versions. Version...
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Tianshan Su
Apr 7, 20233 min read
Blog Entry 30 - [FRUIT, BOOM!] Level Design - The Water Level (2)
Rough plan for the 6 faces Continuing with my level design of this water level, I drew simple bubble diagrams to show the different...
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Tianshan Su
Mar 28, 20233 min read
Blog Entry 29 - [FRUIT, BOOM!] Level Design - The Water Level (1)
This week I started designing my first level for this game. As I'm assigned the water, refrigerator and market level, I decided to start...
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Tianshan Su
Mar 23, 20233 min read
Blog Entry 28 - [FRUIT, BOOM!] Level Planning and New Ideas On Level Mechanics
Tim and I had a meeting on the level themes and we had the conclusion that our level theme will be divided into 2 types, one is inside...
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Tianshan Su
Mar 21, 20232 min read
Blog Entry 27 - [FRUIT, BOOM!] Game Scene Objects & Interactable Objects
I found some kitchenware that can be used later after the level design phase. In order to make them easier to use, I categorised them by...
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Tianshan Su
Mar 20, 20233 min read
Blog Entry 26 - [FRUIT, BOOM!] Brainstorm the In-game Props
Props are a really important aspect of this party game, as a designer, I would want the players to have different experiences in each...
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Tianshan Su
Mar 18, 20232 min read
Blog Entry 25 - [FRUIT, BOOM!] Rethink the Modes
After we decided to have the 'bad guy' in our game, I found out that the design purpose of our game has been changed, from a fun party...
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Tianshan Su
Mar 13, 20233 min read
Blog Entry 24 - [FRUIT, BOOM!] Adding the 'Bad Guy'
Inspired by the research I did on the asymmetric games, Secrete Neighbour and The Hidden, I had another meeting with Tim and we discussed...
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Tianshan Su
Mar 12, 20233 min read
Blog Entry 23 - [FRUIT, BOOM!] Take the Idea Further
After an in-class discussion, we decide to take the fruit game idea further. The reasons are this game can have a wider audience, it is...
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Tianshan Su
Mar 7, 20233 min read
Blog Entry 22 - [FRUIT, BOOM!] Brainstorming for the Game
For the multiplayer game which we will design this semester, as a game designer, my other designer teammate Tim and I started by thinking...
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