Blog Entry 41 - [FRUIT, BOOM!] Level Design -The Fridge Level (2)
- May 7, 2023
- 2 min
Blog Entry 40 - [FRUIT, BOOM!] The Economic System
- May 5, 2023
- 2 min
Blog Entry 39 - [FRUIT, BOOM!] Character Abilities and Outfits
- May 5, 2023
- 1 min
Blog Entry 38 - [FRUIT, BOOM!] Level Design -The Juice Truck (prototype) Level (2)
- May 3, 2023
- 2 min
Blog Entry 37 - [FRUIT, BOOM!] Level Design -The Fridge Level (1)
- May 3, 2023
- 3 min
Blog Entry 36 - [FRUIT, BOOM!] The Co-op Mode Design
- May 1, 2023
- 2 min
Blog Entry 35 - [FRUIT, BOOM!] Level Design -The Market Level (2)
- Apr 30, 2023
- 2 min
Blog Entry 34 - [FRUIT, BOOM!] Level Design - The Water Level (3)
- Apr 29, 2023
- 2 min
Blog Entry 33 - [FRUIT, BOOM!] Level Design -The Juice Truck (prototype) Level (1)
- Apr 18, 2023
- 3 min
Blog Entry 32 - [FRUIT, BOOM!] Level Design -The Market Level (1)
- Apr 11, 2023
- 4 min
Blog Entry 31 - [FRUIT, BOOM!] Game Characters (3 versions)
- Apr 7, 2023
- 3 min
Blog Entry 30 - [FRUIT, BOOM!] Level Design - The Water Level (2)
- Mar 28, 2023
- 3 min
Blog Entry 29 - [FRUIT, BOOM!] Level Design - The Water Level (1)
- Mar 23, 2023
- 3 min
Blog Entry 28 - [FRUIT, BOOM!] Level Planning and New Ideas On Level Mechanics
- Mar 21, 2023
- 2 min
Blog Entry 27 - [FRUIT, BOOM!] Game Scene Objects & Interactable Objects
- Mar 20, 2023
- 3 min
Blog Entry 26 - [FRUIT, BOOM!] Brainstorm the In-game Props
- Mar 18, 2023
- 2 min
Blog Entry 25 - [FRUIT, BOOM!] Rethink the Modes
- Mar 13, 2023
- 3 min
Blog Entry 24 - [FRUIT, BOOM!] Adding the 'Bad Guy'
- Mar 12, 2023
- 3 min
Blog Entry 23 - [FRUIT, BOOM!] Take the Idea Further
- Mar 7, 2023
- 3 min
Blog Entry 22 - [FRUIT, BOOM!] Brainstorming for the Game
Tianshan Su
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