Blog Entry 41 - [FRUIT, BOOM!] Level Design -The Fridge Level (2)
Blog Entry 40 - [FRUIT, BOOM!] The Economic System
Blog Entry 39 - [FRUIT, BOOM!] Character Abilities and Outfits
Blog Entry 38 - [FRUIT, BOOM!] Level Design -The Juice Truck (prototype) Level (2)
Blog Entry 37 - [FRUIT, BOOM!] Level Design -The Fridge Level (1)
Blog Entry 36 - [FRUIT, BOOM!] The Co-op Mode Design
Blog Entry 35 - [FRUIT, BOOM!] Level Design -The Market Level (2)
Blog Entry 34 - [FRUIT, BOOM!] Level Design - The Water Level (3)
Blog Entry 33 - [FRUIT, BOOM!] Level Design -The Juice Truck (prototype) Level (1)
Blog Entry 32 - [FRUIT, BOOM!] Level Design -The Market Level (1)
Blog Entry 31 - [FRUIT, BOOM!] Game Characters (3 versions)
Blog Entry 30 - [FRUIT, BOOM!] Level Design - The Water Level (2)
Blog Entry 29 - [FRUIT, BOOM!] Level Design - The Water Level (1)
Blog Entry 28 - [FRUIT, BOOM!] Level Planning and New Ideas On Level Mechanics
Blog Entry 27 - [FRUIT, BOOM!] Game Scene Objects & Interactable Objects
Blog Entry 26 - [FRUIT, BOOM!] Brainstorm the In-game Props
Blog Entry 25 - [FRUIT, BOOM!] Rethink the Modes
Blog Entry 24 - [FRUIT, BOOM!] Adding the 'Bad Guy'
Blog Entry 23 - [FRUIT, BOOM!] Take the Idea Further
Blog Entry 22 - [FRUIT, BOOM!] Brainstorming for the Game