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![Blog Entry 44 - [Final Project] Level 3 Prototype (Version 1)](https://static.wixstatic.com/media/39eea8_b4876cd47e7b4e1ab58c0d9e75cd82ebf000.jpg/v1/fill/w_247,h_330,fp_0.50_0.50,q_90,enc_avif,quality_auto/39eea8_b4876cd47e7b4e1ab58c0d9e75cd82ebf000.webp)
Blog Entry 44 - [Final Project] Level 3 Prototype (Version 1)
The first version of level 3: The Sleepless Night has been finished, although some details are still lacking (some cut scenes,...
Tianshan Su
Jul 28, 20233 min read
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![Blog Entry 43 - [Final Project] Near Mid-term Progress](https://static.wixstatic.com/media/39eea8_cb9502b94383468483110a82699d0776~mv2.png/v1/fill/w_247,h_330,fp_0.50_0.50,q_95,enc_avif,quality_auto/39eea8_cb9502b94383468483110a82699d0776~mv2.webp)
Blog Entry 43 - [Final Project] Near Mid-term Progress
It has been a month since I updated my blog. Within this month, I've been writing my game narrative and designing the mechanics, now the...
Tianshan Su
Jul 20, 20232 min read
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Blog Entry 42 - [Final Project] The Beginning
After submitting my proposal, I started to design my final project following my timetable. Right now I'm learning UE5 and writing the...
Tianshan Su
Jun 7, 20232 min read
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Character Animation Blog
Assignment 1: Walk Cycle The first assignment is a walk cycle, as I don't have any knowledge about Maya animation, so I started doing...
Tianshan Su
May 9, 202323 min read
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![Blog Entry 41 - [FRUIT, BOOM!] Level Design -The Fridge Level (2)](https://static.wixstatic.com/media/39eea8_59d1adf3636849e5b7386eb288a68a5b~mv2.png/v1/fill/w_247,h_330,fp_0.50_0.50,q_95,enc_avif,quality_auto/39eea8_59d1adf3636849e5b7386eb288a68a5b~mv2.webp)
Blog Entry 41 - [FRUIT, BOOM!] Level Design -The Fridge Level (2)
I continued with my fridge-level design. I used the rough drawing that I did last time and add more details to that. The Improvements...
Tianshan Su
May 7, 20232 min read
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![Blog Entry 40 - [FRUIT, BOOM!] The Economic System](https://static.wixstatic.com/media/39eea8_a225a355a7ec41faa04a5d5ecca06b97~mv2.png/v1/fill/w_247,h_330,fp_0.50_0.50,q_95,enc_avif,quality_auto/39eea8_a225a355a7ec41faa04a5d5ecca06b97~mv2.webp)
Blog Entry 40 - [FRUIT, BOOM!] The Economic System
As we will not have experience values for the players (because these experiences will not bring any advantages to the players, we decided...
Tianshan Su
May 7, 20232 min read
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![Blog Entry 39 - [FRUIT, BOOM!] Character Abilities and Outfits](https://static.wixstatic.com/media/39eea8_af9427e2f4bc4526bf6f8f03fcccd4d1~mv2.jpg/v1/fill/w_247,h_330,fp_0.50_0.50,q_90,enc_avif,quality_auto/39eea8_af9427e2f4bc4526bf6f8f03fcccd4d1~mv2.webp)
Blog Entry 39 - [FRUIT, BOOM!] Character Abilities and Outfits
Today Tim and I had a meeting, we planned more detail on the Live-Ops and discussed our opinions on the characters' abilities. I'll write...
Tianshan Su
May 5, 20232 min read
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![Blog Entry 38 - [FRUIT, BOOM!] Level Design -The Juice Truck (prototype) Level (2)](https://static.wixstatic.com/media/39eea8_ba0f44cdcfce4e8294e1dd1b401863df~mv2.png/v1/fill/w_247,h_330,fp_0.50_0.50,q_95,enc_avif,quality_auto/39eea8_ba0f44cdcfce4e8294e1dd1b401863df~mv2.webp)
Blog Entry 38 - [FRUIT, BOOM!] Level Design -The Juice Truck (prototype) Level (2)
We continued to design this prototype these days. We already had the sketches and a basic blocking from last time, so now our main work...
Tianshan Su
May 5, 20231 min read
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![Blog Entry 37 - [FRUIT, BOOM!] Level Design -The Fridge Level (1)](https://static.wixstatic.com/media/39eea8_42c61b639ee6437b864fdbe048e1fe3b~mv2.jpg/v1/fill/w_247,h_330,fp_0.50_0.50,q_90,enc_avif,quality_auto/39eea8_42c61b639ee6437b864fdbe048e1fe3b~mv2.webp)
Blog Entry 37 - [FRUIT, BOOM!] Level Design -The Fridge Level (1)
These days I designed my last level, the fridge level. The main feature of this level is there will be multiple layers, and players need...
Tianshan Su
May 3, 20232 min read
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![Blog Entry 36 - [FRUIT, BOOM!] The Co-op Mode Design](https://static.wixstatic.com/media/39eea8_cc778de79e664fd790439c7d75204a50~mv2.png/v1/fill/w_247,h_330,fp_0.50_0.50,q_95,enc_avif,quality_auto/39eea8_cc778de79e664fd790439c7d75204a50~mv2.webp)
Blog Entry 36 - [FRUIT, BOOM!] The Co-op Mode Design
Although this mode will not be prototyped, this is also one of our modes that will be released with the game. As I came up with the idea...
Tianshan Su
May 3, 20233 min read
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![Blog Entry 35 - [FRUIT, BOOM!] Level Design -The Market Level (2)](https://static.wixstatic.com/media/39eea8_40e25b0c52794c90a1760afc138505dd~mv2.jpg/v1/fill/w_247,h_330,fp_0.50_0.50,q_90,enc_avif,quality_auto/39eea8_40e25b0c52794c90a1760afc138505dd~mv2.webp)
Blog Entry 35 - [FRUIT, BOOM!] Level Design -The Market Level (2)
This week, I also continued designing my market level, I refined the platforms, added props and added NPC (people with carts, small...
Tianshan Su
May 1, 20232 min read
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![Blog Entry 34 - [FRUIT, BOOM!] Level Design - The Water Level (3)](https://static.wixstatic.com/media/39eea8_2b6aa8072a9848e08b7ab1f6c2e279cb~mv2.jpg/v1/fill/w_247,h_330,fp_0.50_0.50,q_90,enc_avif,quality_auto/39eea8_2b6aa8072a9848e08b7ab1f6c2e279cb~mv2.webp)
Blog Entry 34 - [FRUIT, BOOM!] Level Design - The Water Level (3)
This week, I went back to my water level and added the platforms and small collectable props. First of all, I thought this level already...
Tianshan Su
Apr 30, 20232 min read
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