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Tianshan Su
Jul 28, 20233 min read
Blog Entry 44 - [Final Project] Level 3 Prototype (Version 1)
The first version of level 3: The Sleepless Night has been finished, although some details are still lacking (some cut scenes,...
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Tianshan Su
Jul 20, 20232 min read
Blog Entry 43 - [Final Project] Near Mid-term Progress
It has been a month since I updated my blog. Within this month, I've been writing my game narrative and designing the mechanics, now the...
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Tianshan Su
Jun 7, 20232 min read
Blog Entry 42 - [Final Project] The Beginning
After submitting my proposal, I started to design my final project following my timetable. Right now I'm learning UE5 and writing the...
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Tianshan Su
May 9, 202323 min read
Character Animation Blog
Assignment 1: Walk Cycle The first assignment is a walk cycle, as I don't have any knowledge about Maya animation, so I started doing...
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Tianshan Su
May 7, 20232 min read
Blog Entry 41 - [FRUIT, BOOM!] Level Design -The Fridge Level (2)
I continued with my fridge-level design. I used the rough drawing that I did last time and add more details to that. The Improvements...
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Tianshan Su
May 7, 20232 min read
Blog Entry 40 - [FRUIT, BOOM!] The Economic System
As we will not have experience values for the players (because these experiences will not bring any advantages to the players, we decided...
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Tianshan Su
May 5, 20232 min read
Blog Entry 39 - [FRUIT, BOOM!] Character Abilities and Outfits
Today Tim and I had a meeting, we planned more detail on the Live-Ops and discussed our opinions on the characters' abilities. I'll write...
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Tianshan Su
May 5, 20231 min read
Blog Entry 38 - [FRUIT, BOOM!] Level Design -The Juice Truck (prototype) Level (2)
We continued to design this prototype these days. We already had the sketches and a basic blocking from last time, so now our main work...
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Tianshan Su
May 3, 20232 min read
Blog Entry 37 - [FRUIT, BOOM!] Level Design -The Fridge Level (1)
These days I designed my last level, the fridge level. The main feature of this level is there will be multiple layers, and players need...
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Tianshan Su
May 3, 20233 min read
Blog Entry 36 - [FRUIT, BOOM!] The Co-op Mode Design
Although this mode will not be prototyped, this is also one of our modes that will be released with the game. As I came up with the idea...
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Tianshan Su
May 1, 20232 min read
Blog Entry 35 - [FRUIT, BOOM!] Level Design -The Market Level (2)
This week, I also continued designing my market level, I refined the platforms, added props and added NPC (people with carts, small...
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Tianshan Su
Apr 30, 20232 min read
Blog Entry 34 - [FRUIT, BOOM!] Level Design - The Water Level (3)
This week, I went back to my water level and added the platforms and small collectable props. First of all, I thought this level already...
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