Inspired by the research I did on the asymmetric games, Secrete Neighbour and The Hidden, I had another meeting with Tim and we discussed how can we add strong asymmetric into our game.
As in the games I analysed, they all have a 'bad guy' that:
has strong power (different abilities and weapons)
stand alone by himself and need to fight a team of several players
The New Mechanics
Through the meeting, we came up with the idea that we can also add a 'bad guy' in the game who needs to pretend he is the good guy and not be discovered by other players. His goal would be to shoot the most instead of making the juice. However, he still needs to make the juice otherwise he would expose himself as a 'bad' person. Players will have a voting time after the game, if they successfully voted for the 'bad guy' then the players who voted correctly may get bonus coins.
Based on the discussion, Tim made a new diagram about the game goal:
Screen capture from Miro
The Background Story
Then I started to think about the background story of this 'Bad guy' mode.
Story: In the heavy-taste country - Tlas Evol (spelt backwards from 'love salt'), due to the price of salt continuing to fall, all of the restaurants put a huge amount of salt inside the food. As a result, the juice industry is grown so fast and the leading company is named XXX, it has been developing juice recipes for over 30 years.
Nowadays, a new company named XXX suddenly emerged and it is legendary that their goal is not to make juice but to destroy the XXX company!
Normal Players
Name: Wage Earners
Role: act as the role of wage earners in a juice company (think of a name later)
Goal: collecting juices to make the perfect juice mix and arrive at the final point
The shooter Player: (1 in each PvP game, 2 in Team Vs. Team game)
Name: Intelligence service member No.637
role: act as the role of a spy from the opponent juice company
Goal: have the most number of attacks and not be discovered by other players
Note: They all look similar (as a type of fruit)
Other Considerations Related to This New Mechanic
After deciding to have this 'bad guy', I continue to discuss with Tim some further problems and details about this mechanic. Here are the considerations that we come up with.
Do we need to let the player choose whether they want to be good or bad?
If he chooses good then he will be a good guy(unless nobody picks the role of the bad guy, the system will randomly choose one);
if he chooses to be bad buy then he will be a bad guy (unless there are also other people who want to be the bad guy, then the system will randomly choose one between all the bad guys)
If players don't collect juice?
the goal of the game is to collect the juice, you have to collect to win the game
What is the good guy's second goal?
try to figure out who is the bad guy
if the majority of them vote correctly, they will get bonus coins
What is the bad guy's second goal?
try to hide among the players and make the most attacks
if the majority of them vote correctly, they will get bonus coins
When nobody made the juice?
solutions:
the player with the highest degree of completion wins.
bring the players to another dangerous room?
Avoid cooperation in player vs. player battle:
each player stands for themselves
they will lie about their identity, so you can't trust anyone
Why do players choose their roles?
be a good guy: low risk and low payback
don't need to pretend to be good
get lower coins in the end
be a bad guy: high risk and high payback
need to pretend to be good
hard to succeed without being caught
much more coins in the end
Image reference:
Our Miro board link:
https://miro.com/app/board/uXjVPtahisM=/
Commentaires