I found some kitchenware that can be used later after the level design phase. In order to make them easier to use, I categorised them by different functions.
illustration from Pinterest
Game Scene Objects
Bridge:
spoon
fork
shovel
chopsticks
egg beater
scissors
Plane:
empty pan
scale
plastic wrap (can break holes after a while) - the effect is difficult to prototype
microwave oven (the turntable can be rotated all the time) - this can be considered as a map for multiplayer cooperation mode
cutting board (Can also be made vertically? Extend some platforms to players)
induction cooker (the two circles in the middle will turn red from time to time, players need to avoid stepping on it in time)
dining table area
bar area
plates and bowls (can be used as platforms on the water)
Staircase:
mixers, wall breakers and the like (players also need to hurry up and leave)
water bottle (it is filling, so you need to climb up quickly)
range hood (can have bottom-up wind to blow players up)
trash can (with pizza boxes and the like inside, can also be used as a vertical level)
Water Level:
a basin filled with water
a boiling pot filled with water (could be cooking) - so the fruits can't fall in
sink (In the later stage, the plug can be opened by one hand, the water starts to flow out, and the player needs to leave quickly)
Vertical Level:
refrigerator (with freezer layer - players need to grab items to keep warm? and fresh layer)
cabinet
oven
cupboard
Other Things:
big kitchen strainer (it may have elasticity, the player is staggering on it, and it is easy to fall down and lose the juice)
dishwashing liquid rain (consider the washing liquid falling from the sky at a certain stage, the player cannot touch it, and the juice will be scattered after touching it)
Interactable Objects
Fake wall:
it looks like a wall, but you can rush in and hide (the wall will be automatically destroyed after 5s)
Large trampoline:
players can look down on the big map after playing very high and can shoot all over the map (it will also become a target on the whole map)
Portal:
there are several points in the portal, all of which can be sent to the only way to the final destination
can only enter 2 players at one time (so that the leading player will only encounter 1v2 situations)
the existence of the portal is to offset the winning probability of the player with the current high winning rate (similar to the shell in Mario kart) so that everyone has a chance to win)
Big scissors:
open and close frequently
can block bullets between players
players will respawn in another place if they get caught
Cutting board:
a kitchen knife will chop down from time to time
if the player is cut, he will respawn in another place
Image Reference:
https://pin.it/1u1Or7A
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