Blog Entry 33 - [FRUIT, BOOM!] Level Design -The Juice Truck (prototype) Level (1)
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Last week, Tim and I started designing the classic level for our prototype video. The classic level before was planned to be a mix of...
Tianshan Su
- Apr 18, 2023
- 3 min
Blog Entry 32 - [FRUIT, BOOM!] Level Design -The Market Level (1)
After finishing the water level initial design stage, I started designing the market level. As this market level is one of the levels...
Tianshan Su
- Apr 11, 2023
- 4 min
Blog Entry 31 - [FRUIT, BOOM!] Game Characters (3 versions)
As I'm in charge of designing, modelling and animating the characters, I started at quite early stage. Now, there are 3 versions. Version...
Tianshan Su
- Apr 7, 2023
- 3 min
Blog Entry 30 - [FRUIT, BOOM!] Level Design - The Water Level (2)
Rough plan for the 6 faces Continuing with my level design of this water level, I drew simple bubble diagrams to show the different...
Tianshan Su
- Mar 28, 2023
- 3 min
Blog Entry 29 - [FRUIT, BOOM!] Level Design - The Water Level (1)
This week I started designing my first level for this game. As I'm assigned the water, refrigerator and market level, I decided to start...
Tianshan Su
- Mar 23, 2023
- 3 min
Blog Entry 28 - [FRUIT, BOOM!] Level Planning and New Ideas On Level Mechanics
Tim and I had a meeting on the level themes and we had the conclusion that our level theme will be divided into 2 types, one is inside...
Tianshan Su
- Mar 21, 2023
- 2 min
Blog Entry 27 - [FRUIT, BOOM!] Game Scene Objects & Interactable Objects
I found some kitchenware that can be used later after the level design phase. In order to make them easier to use, I categorised them by...
Tianshan Su
- Mar 20, 2023
- 3 min
Blog Entry 26 - [FRUIT, BOOM!] Brainstorm the In-game Props
Props are a really important aspect of this party game, as a designer, I would want the players to have different experiences in each...
Tianshan Su
- Mar 18, 2023
- 2 min
Blog Entry 25 - [FRUIT, BOOM!] Rethink the Modes
After we decided to have the 'bad guy' in our game, I found out that the design purpose of our game has been changed, from a fun party...
Tianshan Su
- Mar 13, 2023
- 3 min
Blog Entry 24 - [FRUIT, BOOM!] Adding the 'Bad Guy'
Inspired by the research I did on the asymmetric games, Secrete Neighbour and The Hidden, I had another meeting with Tim and we discussed...
Tianshan Su
- Mar 12, 2023
- 3 min
Blog Entry 23 - [FRUIT, BOOM!] Take the Idea Further
After an in-class discussion, we decide to take the fruit game idea further. The reasons are this game can have a wider audience, it is...
Tianshan Su
- Mar 7, 2023
- 3 min
Blog Entry 22 - [FRUIT, BOOM!] Brainstorming for the Game
For the multiplayer game which we will design this semester, as a game designer, my other designer teammate Tim and I started by thinking...
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